资源详情

Houdini UE5 程序化原环境虚幻5 Houdini Procedural Environment

资源描述

感谢网友分享

Houdini  UE5 程序化原环境虚幻5 Houdini Procedural Environment

国外课程,有字幕,有国语音频!

课程内容:

000-虚幻引擎5- Houdini程序化环境Unreal Engine 5- Houdini Procedural Environment.mp4

001-从盖亚开始我们的景观设计Starting our landscape in Gaea.mp4

002-生成坡度掩码Generating slope masks.mp4

003-准备输出我们的景观图Preparing to export our landscape.mp4

004-将景观导入虚幻引擎Importing landscape to Unreal Engine.mp4

005-虚幻引擎中的地形校准Calibrating landscape in Unreal Engine.mp4

006-从悬崖生成器开始Starting on Cliff Generator.mp4

007-把我们的悬崖敲成碎块Breaking our cliff into chunks.mp4

008-进一步分解Breaking it further.mp4

009-悬崖生成器抛光Cliff Generator polish.mp4

010-在Zbrush中编辑悬崖网格Editing cliff mesh in Zbrush.mp4

011-将悬崖导入虚幻引擎Importing cliff to Unreal Engine.mp4

012-生成更多悬崖Generate more cliffs.mp4

013-悬崖材料,产生小石块Cliff materials and generate small rocks.mp4

014-小石子打磨Small rock polish.mp4

015-用于纹理贴图的小岩石顶点数据Small rock vertex data for texturing.mp4

016-生成地形网格Generating terrain mesh.mp4

017-生成第二地形网格Generating second terrain mesh.mp4

018-生成沙地地形网格Generating sand terrain mesh.mp4

019-生成晶体簇网格Generating crystals cluster mesh.mp4

020-生成路堤网格Generating embankment mesh.mp4

021-生成基础主干Generating base trunk.mp4

022-描绘树干细节Detailing the tree trunk.mp4

023-在根部工作Working on the roots.mp4

024-修剪树枝并整理藤蔓Detailing branches and working on the vines.mp4

025-在Zbrush中详细绘制树干Detailing the tree trunk in Zbrush.mp4

026-使用SpeedTree生成更多树枝Using SpeedTree to generate more branches.mp4

027-虚幻引擎中的树木纹理Tree texturing in Unreal Engine.mp4

028-修复可见的接缝Fixing visible seams.mp4

029-生成小树Generating small tree.mp4

030-为场景打光Lighting the scene.mp4

031-Quick Nuke概览Quick Nuke overview.mp4

032-生成石子路Generating stone path.mp4

国语mp3.exe

工程.exe


资源链接:   如何升级VIP会员? 链接失效请发表评论反馈!

点赞(0

上下篇

评论列表(共有 0 条评论)

发表评论(审核通过后显示)